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         <titleStmt>
            <title>Designing Culture: A Work of the Technological Imagination</title>
            <author>
               <name reg="Balsamo, Anne">Anne Balsamo</name>
            </author>
            <respStmt>
               <resp>Marked up by </resp>
               <name reg="Holmes, Martin">Martin Holmes</name>
            </respStmt>
         </titleStmt>
         <publicationStmt>
            <p>Marked up to be included in the on the ACH/ALLC 2005 Conference Website. Received too late to be included in the Abstracts book.</p>
         </publicationStmt>
         <sourceDesc>
            <p>Email from author to PGL, <date value="2005-05-30">30/05/05</date>.</p>
         </sourceDesc>
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      <profileDesc>
         <textClass>
            <classCode>plenary</classCode>
            <keywords>
               <list>
                  <item>culture</item>
                  <item>technology design</item>
                  <item>technological imagination</item>
               </list>
            </keywords>
         </textClass>
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         <list>
            <item>MDH: Created from email source <date value="2005-05-30">30 May 2005</date>
            </item>
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   <text>
      <front>
         <docTitle n="Designing Culture: A Work of the Technological Imagination">
            <titlePart>Designing Culture: A Work of the Technological Imagination</titlePart>
         </docTitle>
         <docAuthor>
            <name reg="Balsamo, Anne">Anne Balsamo</name>
            <address>
               <addrLine>abalsamo@annenberg.edu</addrLine>
            </address>
         </docAuthor>
         <titlePart type="affil">USC; Keynote Speaker, sponsored by Canadian Institute for Advanced Research</titlePart>
      </front>
      <body>
         <div0>
            <p>To stimulate a discussion about the many ways in which culture influences
the practices of technology design, I present examples of technologies and
digital applications whose designs were explicitly informed by cultural
theory.  In 1999, a research group at Xerox PARC built an interactive museum
exhibit called <title level="a">XFR: Experiments in the Future of Reading.</title>  The resulting
exhibit explored different facets of the nature of reading in a digital
culture.  In describing those moments when cultural theory, values, and
conventions become an explicit part of the design process, I reflect on the
<soCalled>technological imagination</soCalled> at work, and how the exercise of this
imagination, in turn, results in the development of new literacies, modes of
            expression, as well as devices and digital artifacts.</p>
         </div0>
      </body>
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